Hi there. This page is a small collection of recent work which I’ve been tinkering with in my spare time. If you’d like to see some more video, please check out my Vimeo page here.


BRANDING ARTWORK created recently for Mummafication.com. A brilliant new podcast and space for mums to discuss their journey into parenthood.

An Illustrator repeating pattern, this was designed to be used across various social media platforms.


A PERSONAL LEARNING PROJECT centred around Flip Fluids and Destruction in Blender. A clip showing the CG layout can be seen here.

- Flip Fluids for milk simulation
- Cell Fracture for bottle destruction
- Photogrammetry of my front fence with Meshroom
- Bottle modeled by Danilius (Blendswap)
- HDRI/background from HDRIHaven


Feet? Why not?

This is a little snippet rendered out while prepping a bunch of people for a CROWD SIMULATION. I enjoy watching them defy the laws of physics.


FIRE R&D. Figuring out a workflow with Embergen, Blender and Nuke…


PYRO SIMULATION TEST using GPU based EmberGen. It’s still in Beta, but looks very promising so far.

- 13Million voxels, upscaled to 110Million.
- VDB export took about 3 sec/frame
- Max render time in Cycles was 6mins/frame
- Added some grain and a BG colour, otherwise zero comp work.


DESTRUCTION of a previous PHOTOGRAMMETRY TEST. This first video was created to test Blender’s physics system. The second is a photoscan created earlier of a statue in Melbourne cemetery comprised of about 300 photo’s. These were captured RAW with a DSLR and processed with Meshroom. The 3D model was then lit and rendered in Blender.


A BLENDER to NUKE workflow test completed in spare time…